Product Description
Martin Wilde’s cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. T… More >>
Audio Programming for Interactive Games: The Computer Music of Games
Tags: audio content, audio programming, computer music, content provider, game programmer, game soundtrack, interactive game, interactive games, music of games, software system
#1 by B. Weinbeck on July 3, 2010 - 11:14 am
I was impressed and excited with this book until I got to Chapter 3, where I discovered that I needed a Windows machine in order to build the “multi-platform”, Soundtrack Manager. There was no mention on the cover, that in order to run the code on the accompanied CD, you need Windows.
I’m a composer/sound designer, and I happen to use a Macintosh like many other musicians, producers etc.
There is still useful information, but I was very disappointed that I couldn’t build the Soundtrack Manager which the book is pretty much all about.
I’m sure it’s a great book for Windows users.
Rating: 3 / 5
#2 by A. Amendolare on July 3, 2010 - 11:32 am
I’ve been looking for a book that would walk me through the process of creating a sound engine and this book does that but you need to know C or C++. For some reason it’s not directly mentioned that you need programming experience in the editorial review or book description.
I don’t think this is any fault of the author since it’s assumed that if you are programming games you’re probably using C or C++ already.
I’m a beginner programmer and I was looking for a book that would show a beginner how to make a sound engine. If you already know C or C++ than this would probably be a great book for you since it seems to be the only book ( at least what I could find) that shows you exactly how to create a sound engine, step by step.
Rating: 4 / 5